Projects
Here you can find the Stuff I have been working on. Go ahead and Take a look.
Games

Pirate RPG
This top-down RPG prototype features a map system where islands are procedurally generated using cellular automata to create varied landscapes. A floodfill algorithm is employed to identify distinct island regions for further development such as adding vegetation and terrain features. Water depth is simulated through a phased application of the floodfill algorithm starting from the coastal tiles.The prototype includes basic ship movement mechanics, with speed parameters that are influenced by simulated wind direction. The player can navigate to and explore any island produced by the map generator, with the freedom to interact with the game world as they choose. An inventory system is present, designed with the potential for future scalability and incorporation of additional items and features. This project serves as a functional demonstration of procedural generation and game mechanic integration)
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Haris Slayer
The game is set in a virtual school, based on my nostalgic memories. Players take on the role of a student, using strategy and stealth to outsmart teachers, including a humorous character named Haris. It's a challenging yet enjoyable top-down shooter game, where quick thinking and clever tactics are essential for success.)
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Geb�rmutter
Prototype Geb�rmutter (pls don't ask why I named it this way). It's a first-person melee combat game in a very weird Artstyle. You fight of Skeletons and walk through bizarre Dungeons (UNFINISHED).)
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Untitled Top Down Game
This is a straightforward prototype of a top-down game designed to demonstrate fundamental game programming skills, specifically focusing on A* pathfinding and the development of a basic enemy AI. Key interactions include character movement using the WASD keys and an attack function triggered by the left mouse button.)
MoreGame Jams

THE LÄND Global Game Jam BW 2024 - Karlsruhe
This Quest is a Joke
You are a young adventurer always looking for a challenge -and a quick buck. You hear of a local King searching for somebody to make his daughter The Princess laugh. With your bland personality and your emotionless face, you are sure to master this task.
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DAY 1 - Pass the GAME Challenge 2023
Army Smasher
This project is a basic battle simulator created for the "Pass The Game Challenge 2023" Game Jam within a single day. The game incorporates A* pathfinding and a custom queue system to manage the spawning of troops on the battlefield.The objective is straightforward: destroy the enemy base using a variety of troops that automatically move and engage in combat on the battlefield. Troops can be selected and purchased from the bottom of the screen by clicking on their icons. Available troop types include:Circle: A melee unit, slow but durable.Triangle: A melee unit, fast but fragile.Square: A ranged unit, slow and fragile.Players can navigate the camera using the WASD keys for a better view of the battlefield. The game concludes when either the player's or the enemy's base is destroyed. This simulator serves as a practical example of implementing AI pathfinding and real-time strategy game mechanics.
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DAY 2 - Pass the GAME Challenge 2023
Breakfast Wars
Me and bammanbimser really loved to work on this and hope to see more of this project.
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DAY 3 - Pass the GAME Challenge 2023
Rouge Bus
Ein Arcade den ich zusammen im Team f r den "Pass The Game Challenge 2023 Day 3" Game Jam an einem Tag erweitert habe. Ich habe an folgenden features gearbeitet: Bessere Polizei KI, die auch versuchen dir den Weg abzuschneiden. Der Blaue Pfeil über dem Bus der einem Zeigt wo es lang geht. Außerdem auch Ein Radiosystem.Dafür habe ich auch mit dem anderen Entwickler eigene Soundsnippets aufgenommen. Da bin ich sehr stolz drauf
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